The power comes from the meld ability, which should be relatively easy to trigger once you’ve found Argoth, Sanctum of Nature. For three mana, you get a 3/4 creature with reach that gains you two life whenever one or more land cards are put into your graveyard from anywhere. Titania, Voice of Gaea is a modest Magic card. While I don’t tend to play tutor cards in most of my Commander decks, I think it’s fully acceptable to do so to find the other part of the meld to level up your commander. Like I mentioned in the article about Urza, Lord Protector, I really love that these meld cards create a mini-game within the game of Commander you’re playing one piece of the meld lives in your command zone, but you’ve still got to find the other piece of the puzzle within the 99 to fully unleash the powerful abilities of the meld. ![]() Thursday’s previews brought a third meld card, and it made my green-loving heart race – Titania is here in a big way! Titania, Voice of Gaea melds with Argoth, Sanctum of Nature to form the incredibly impressive Titania, Gaea Incarnate! Early previews for The Brothers’ War revealed the return of the meld mechanic, connected to the two brothers themselves, with Mishra, Claimed by Gix melding into Mishra, Lost to Phyrexia and Urza, Lord Protector melding into Urza, Planeswalker (which I wrote about here last week).
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